The rules all were, what I would call, very different from one another, but they all had the look. Over the course of discussion we in a silly attempt to keep the ideas straight gave names to each of the rule sets. “1792”, “Napoleonic Commander”, “Horse Musket and Gun”, “The Battles of Napoleon”, “Warfare in the Age of Napoleon”, and several others I can’t remember.
When we tried out the rules most barely lasted a turn, but two ideas were worth pursuing, “Napoleonic Commander” and “Horse Musket and Gun”. I personally wasn’t a big fan of “Napoleonic Commander” it was too beer and pretzel like for my tastes at the time and too often we were reaching for large hand full’s of dice. Little did I know than what I know know.
“Napoleonic Commander” languished for years, we did create a web-page and stick up the rules, but I focused on “Horse Musket and Gun” and worked to make that game more interesting.
About a year ago we were looking for a game that was more user friendly when in discussions with Kelly he brought up the system we talked about in 2000. “Have you done anymore with that game”?
The game shared many similarities to a game that gained favor around here for the French and Indian War as well as the American War of Independence call “Wilderness Wars”. So after some looking and a couple of quick tweeks the game has a new combat system and off we were to try it out.
Surprizingly the game was well received, just needs some work.
Jim (because I am forcing him by the way) and I are now working on completing the rules and getting them into a much more organized format.
More to come on this project.