Thursday, July 22, 2021

Barbarossa - The Introductionary Battle- AAR

 
A Rough Map of our game on Saturday, July 17th at the Source.    

  • SVT 1 - Soviet Assault Platoon
  • SVT 2 - Soviet Rifle Platoon
  • SVT 3 - Soviet Rifle Platoon and HMG
  • SVT 4 - Soviet Assault Platoon
  • Ger 1 - German Infantry Platoon and HMG
  • Ger 2 - German Infantry Platoon and ATG
  • Ger 3 - German Engineers and Panzer II
  • Ger 4 - German Infantry Platoon

The German Plan was to move the 1st two German Infantry Platoons to the left gap and reinforce with the Engineers while the 3rd German Infantry Platoon was aimed at small village controlled by SVT3





Brad and Jack
After running the play test two weeks prior I decided to scale back the scenario.   There were practical reasons for this; including I hadn't a single German painted.   There was also a play issue about having too many figures in each players control  while learning the game.    To be honest I was not expecting it to go well at all and on Wednesday prior I was extremely concerned.

With eight new players, each controlling about 40 figures I think the game played far better than I had expected.  


Rolf, Odin, Jim, Steve, and Marty
German TO&E
Ger 1
  • Command (Lieutenant, Messenger, Messenger, Sniper)
  • Squad 1 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • HMG (HMG, HMG)
  • Forward Observer
First Fire.  The Soviets LMG takes on some
German Infantry on the Soviet Left.
Ger 2 

  • Command (Lieutenant, Messenger, Messenger, Sniper)
  • Squad 1 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • 50mm Mortar
  • ATG (ATG, ATG)



Ger 3
  • Engineers (Squad Leader, Assistant Squad Leader, SMG|Rifle, SMG|Rifle, Rifle|Rifle, Flame Thrower|Rifle, LMG)
  • Engineers (Squad Leader, Assistant Squad Leader, SMG|Rifle, SMG|Rifle, Rifle|Rifle, Flame Thrower|Rifle, LMG)
  • Trucks (Truck, Turck)
  • Panzer II (Panzer II, Panzer II, Panzer II)
Ger 4
  • Command (Lieutenant, Messenger, Messenger, Sniper)
  • Squad 1 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • 50mm Mortar

SVT 1
  • Command (Lieutenant, Messenger, Messenger, Sniper)
  • Squad 1 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, SMG|SMG, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, SMG|SMG, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, LMG, LMG)
  • HMG (HMG)

SVT 2
  • Command (Lieutenant, Messenger, Messenger, Sniper)
  • Squad 1 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, LMG, LMG)



SVT 3
  • Squad 1 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, Rifle|Rifle, Rifle|Rifle, Rifle|Rifle, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, LMG, LMG)
  • HMG (HMG)

SVT 4
  • Command (Lieutenant, Messenger, Messenger, Sniper)
  • Squad 1 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, SMG|SMG, LMG)
  • Squad 2 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, SMG|SMG, LMG)
  • Squad 3 (Squad Leader, Assistant Squad Leader, SMG|SMG, SMG|SMG, LMG, LMG)


For those paying attention, my first screw up.   I grabbed two Soviet Assault Platoons and 1 Rifle Platoon rather than the other way around 1 Assault Platoon and 2 Rifle Platoons.  Its not too out of the ordinary for the Soviets at the time, many of the new battalions and divisions were given PPD-40 SMG or the new PPSH-41 SMG depending on your source.  However for Game Balance...

My Second Screw up, my printer ran out of toner and I didn't print up the Command Cards.  SO players were reading the back of the figures and my notes to determine what they had. 

My third mistake, not enough pictures. 



 Actual movement map.


A few comments

  • Ger 1 got bogged down in the terrain.
  • Ger 2 got to the wood line and found Soviets, after a brutal exchange the Germans pushed the Soviets out of the Woods
  • Ger 3 got bogged down getting around the stream, including getting a truck stuck in the Russian Mud.
  • Ger 4 marched out, got 1 squad destroyed, pushed a few Soviets out of the woods and created there little fort in the clump of trees and started digging in.
  • SVT 1 - Marched into the woods, and rolled badly on some morale rolls (all three squads failed right before the Germans engaged in melee) and were pushed out.  
  • SVT 2 - Thinks they saw something during the game, but the magic eight ball says probably not.
  • SVT 3 - Attempted to shoot Ger 4 out of the woods for no effect.
  • SVT 4 - Hey these PPD-40 don't have any range, I better move.  


Things that we got wrong in the Rules
  • Being in Light woods is not both Light Cover and a Hinderance while shooting.  It is a hinderance for spotting.  Go figure.
  • Heavy Support Weapons cannot move "At the Double" nor "Cautiously".
Things I am not happy with
  • Observation Rules.  
  • Players moving their figures as a clumped mob.
  • Observation Rules
  • Jim is not happy with the AVF Combat Rules
  • Observation Rules
  • The Quick Reference Sheets are incomplete
  • Observation Rules
The Quick Reference Sheets are incomplete.   There are at least four tables that should be on there that are not.   It is frustrating for players to not know what they are looking for.

Clumped Mob of figures.   It just drive me nuts, I realize it is from playing all those Horse and Musket games, but man what Artillery would do.

Jim doesn't like the combat rules for Armored Fighting Vehicles, calls it cumbersome.   I got to be honest this is not a Tank game, so I am not sure it matters that you have to roll, to hit, determine where you hit, determine penetration, and determine effect.   There is really not much way of simplifying without making it super boring.   

Observation Rules.   To be covered in a separate post.

Tuesday, July 20, 2021

Painting Guide - Austrian Infantry - War of Austrian Succession 10mm

  • Prime Black
  • White - Coat - Turnbacks - Pants - Hat Trim
  • Red Leather -  Leather pouch and strap
  • Red|Blue|Green - Cuffs and Lapels
  • Beige Brown - Musket Stock
  • Flat Brown - Hair
  • Buff - Leather Crossbelt, Musket Sling
  • Dark Flesh - Hands - Face
  • Oily Steel - Bayonet
  • Refractive Green - Base
Yellow Ochre / swirled Black and White - Flag Staff
Yellow Ochre - Wood Staff
Gold with Black Loops and White Rope - Drums

Friday, July 16, 2021

Rate of Fire - Sample Command Cards

I have created these information or command cards for our upcoming game of Rate of Fire for the Centurions game day at the Source.

Each card represents a unit which is typically a squad. for the game.   Providing the basic organization of the squad and their morale grade, plus additional notes.   The example is a platoon of German Infantry.  The Command element, four squads and the attached 50mm Light Mortar.

Monday, July 5, 2021

Painting Guide - Early War German Infantry


Figure
  • Prime Black
  • Mahogany Brown - Exposed Flesh
  • German Dark Green - Helmet, Tunic
  • Green Grey or London Grey - Pants
  • German Feldgrey - Tunic
  • Khaki - Bread Bag
  • Uniform Green - Gas Mask Container
  • Beige Brown - Leather Packs
  • Flat Brown - Wood Rifle
  • Dark Flesh - Highlight Exposed Flesh
  • Black - Belting Touch Up
  • Bolt Metal or Gun Metal - exposed Metallic Bits
  • Castellan Green - Base
Base
  • Prime Dark Forest Green
  • Glue - Medium Brown Ballast
  • Super Glue - Rocky Bits
  • Tuft Tac - 4mm Green Grass