I decided I really need to focus on the Map.
The battlefield is 18' x 6', will be a single green sheet with terrain features put on it. The North Side of the tabletops will be along the Mohawk River, the southside in state New York.
Near the center of the battlefield will be a Swamp/Stream with a bridge crossing.
Across the table will be a road network.
On The French Side there is a River Fortifications. I theory the fortifications would be located on the opposite side of the river from the battlefield, but it makes a pretty boring game that way.
On the British Side of the things there is a Frontier Farmstead and a Trader Outpost.
In theory there would be two additional 3' Tables one on each side. I am planning on using my three 5' wide banquet tables for this as set up tables. The British have the advantage of being able to move along the road on this fictional table to counter the French Strong Point at the Center of the Table.
I cut out the couple of pieces that I need for the road network, worked on painting the French River Fort and did the ground layout of the Trader Fort.
So I have the all the buildings and road done short some ground work with the exception of the Trader Fort. Shouldn't take more than a day or two to complete.
Now, how to make 400 to 500 trees.
With the terrain all at least planned out I moved to looking at the Troops Required.
British - Assembling at the Trader Fort
- British Independent Company
- New York Untrained Militia
- New York Trained Militia
- Mohawk Indian Band
- New York Untrained Militia
- Ranger Company
- Ranger Company
- Mohawk Indian Band
- 45th Regiment of Foot
- 15th Regiment of Foot
- Highland Regiment
- Virginia Militia
- Languedoc Infantry Regiment
- Artillery
- Ottawa Indian Band
- Marine adhoc Battalion
- Militia
- Ottawa Indian Band
- Royal Rousillon Infantry Regiment
- Bearn Infantry Regiment
- Marine adhoc Battalion
- Militia
- Ottawa Indian Band
Final gave some serious consideration on Rules.
- Decided to go with a completely different initative system. Not totally happy with myself as it takes away from the BAR experience, but.. Each player will be assigned a set of chits, one +3, three +2, eight +1, eight -1, three -2, and one -3. A player chooses a chit and than rolls a d6, adding the appropriate chit modifier to determine the final initiative. Players move and shot from lowest to highest.
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