Showing posts with label Centurions. Show all posts
Showing posts with label Centurions. Show all posts

Wednesday, March 12, 2025

Battle of Fort Johnson

Utilizing a variation of "The Men who would be Kings" the Centurions played through a scenario set during the South Carolina Campaign of the American War of Independence.

Photographs by Lawrence Newman
Music by the Old Guard Fife and Drums Corps

Tuesday, December 18, 2018

French Raid on Croghan's Trading Post - North Western Ohio - 1748

Croghan's Trading Post
George Croghan, a British Colonial fur trader in the Ohio Valley, built a series of fortified trading posts throughout the Ohio Valley region.  Many of these locations have become major metropolises in later years, including Cincinnati, Cleveland, Columbus, Pittsburgh, and Sandusky.  He built two additional trading posts one in Pickanwillany and the other is believed to be in Akron, Ohio.    

The furthest fortified trading post was located in what is now Sandusky Ohio.   In the late fall of 1748 a combine forced of French Colonial Marines and Canadian Militia out of Fort Detroit and Native Americans Indians from the Ottawa and Ojibwa tribes in Michigan and Lower Canada raided the Fort, killing all of the inhabitants and destroying the fort,   The next spring when the agents from George Croghan arrived they found the burned out shell of the trading out post.

Using a modified version of Brother vs. Brother we loosely played out the raid as the first game in a French and Indian War Campaign.

French Order of Battle
* French Colonial Marines (6 Figures)
* Canadian Militia (6 Figures)
* Coureur de bois (6 Figures)
Settlers Farmstead
* Coureur de bois (6 Figures)
* Coureur de bois (6 Figures)
* Ojibwa Braves (6 Figures)
* Ottawa Warriors (6 Figures)
* Ottawa Braves (6 Figures)

British Order of Battle
* Local Militia (6 Figures)
* Local Militia (6 Figures)
* Settlers (6 Figures)
* Settlers (6 Figures)
* "Ohio Rangers" (6 Figures)
* "Ohio Rangers" (6 Figures)
* Miami Warriors (6 Figures)
* Miami Warriors (6 Figures)
* Miami Braves (6 Figures)
* Miami Braves (6 Figures)

The British had one more command of two squads however their troops were of slightly less quality overall for the average unit.

The Ohio Rangers were tasked with escorting a Conestoga wagon from the Miami Indian Village on one end of the table to the Fort Sandoske on the other end of the table.   The Settlers were tasked with defending their Farmstead and the local Milita (IE the Independent Company hired to protect the fort) had to protect the fort.  The Indians allied with British were given the task to collect scalps from the French.

The Ohio Rangers defending the wagon
The French and their Indian Allies were tasked with attack and destroying the Miami Indian Village and the Settlers farmstead before turning their attention to the Fort.
As a Scenario Designer I made the mistake of not being clear enough with the British Players telling them the first Indian group was to protect the Village and collect their scalps there.   Both commands of Miami Indians were a couple of turns away from their village.
In the first turn two squads of French Coureur de Bois sprung from the edge of the board to attack the Miami Village loosely protected by the "Ohio Rangers".  Two squads of Miami Indians moved quickly back in support of the "Ohio Rangers".  The first round of fire was bloody for both sides.

Settlers defending the Farmstead

The French Colonial Marines and the Canadian Militia attempted to move against the rear of the farmstead while the Ojibwa and a squad of Coureur de Bois came from front side and the Ottawa the other. The settlers quickly moved to defend a fence line and a long drawn out fire fight erupted between the them and the first squad of Ottawa Indians while the second squad of Ottawa moved to take the flaking position.

The Ottawa take the Fence Line
As the Ottawa engaged the settlers two squads of Miami Indians erupted out the cornfield and began the slow process of turning the flank of the Ottawa Indians.   The deliberate firefight lasted forever.

After watching the Coureur de Bois charge the "Ohio Rangers" near the Miami village the two squads of Miami Indians prepared to charge into battle.   A funny thing happened and the first unit of Miami Indians retired to a more defensible position behind a ridge line.   The Coureur de Bois "routed" the "Ohio Rangers" leaving the fully loaded conestoga wagon sitting idly nearby.


Near the farmstead the Coureur de Bois launch a charge into what they expected to be an unprotected of the settles to discover a squad of Miami Indians standing there ready to take the charge.

The center turned into a brawl as six seperate squads attempted to enforce their will.   Slowly the Miami Indians asserted themselves and pushed first the Coureur de Bois than the Ottawa Indians back.

Almost undetected the Ojibwa Indians made it to the Miami village and fired the first long-house before moving on to the second long-house.

The Ojibwa and the remainder of the Colonial Marines and Candian Militia made a desperate attempt to destroy the farmstead.   The were repulsed by the local militia from the Fort and Miami Indians.   A squad of local militia made it all the way to the Miami Village to recover the Conestoga Wagon and begin escorting it back to the fort.

A few more pictures from the game.   


The Ojibwa fire the first of the Miami long-houses

The Scrum in the Center after it was over.

The Miami Indians look for another raider.
The fur traders gather the Conestoga Wagon from the Miami Village.

The Ojibwa fire the second Long-house

Lessons Learned

This was our first Brother against Brother game in quite some time.  We had tried about five other skirmish games including Songs of Drums and Tomahawks, Smooth and Rifled, and Muskets and Tomahawks since our last game and it was near universal acclaim that Brother against Brother was the best game.  The reasoning that several players voiced was the simplicity of the system allowed players to make reasonable choices and their choices had meaning.  

We had two extremes when it came to resolving fire.   On the western edge of the board, the Ohio Rangers engaged some Coureur de Bois in a firefight.  It was short and brutal, 9 casualties between the four squads in one round.  Mathmatically that should have resulted in only 6 casualties, so the dice were hot in that corner.   In the middle near the farmstead the fire fight between the Settlers and the Ottawa Indians was a virtual snooze fest, 1 casualty in two turns of firing between the three squads involved.    What was the difference, a wooden rail fence.   Mathematically it turns out to be a drop in the probability of a successful hit by 11%, but still with 35/36 rounds fired it should have resulted in 6 casualties.   Cold dice on the part of both players?

There was some discussion on adjusting the number of figures in each group, with groups having between 5 and 7 figures.  Another suggestion was to not count the squad leader.
There are some pros and cons to those type of suggestions that will need to be further evaluated.  

For a skirmish game, my trees need to be updated.

Finally it was an unanticipated result.  I honestly didn't consider the British could win a dragged out game.  It caught me off guard to say the least.  I figured they could win quick or the French in a slog.  So I was like this is wow.    

Tuesday, August 10, 2010

The Austrian Balloon Game.

I hosted a Seven Year's War Game at my place in 15mm using Koenig Krieg (2nd Edition) on August 7, 2010. The game was played on three 4' x 5' tiles (from my Waterloo Collection) and one generic 4' x 6' tile shaped in sort of a T Shaped formation.

The Prussians would be on defense with Austrian Coalition defending.

The Prussian order of battle consisted of 44 battalions of Infantry (8 of which were British), 1 Battalion of British Light infantry, 12 Regiments of Cuirassiers, Two Heavy batteries, Eight Light Batteries and 3 Regiments of Hussars.


 


 

















Sunday, May 9, 2010

Storm over Bavaria

On Saturday May 8th, at the Levee Café in Hastings, MN five members of the Centurions gaming group meet to refight the Battles in Bavaria during the “Storm over Bavaria” April 19-23, 1809. I would like to thank Fitz, Joe, Chris and Noel for an incredibly enjoyable game.

Austrian III Corps, IV Corps, V Corps, IR Corps and IIR Reserve Corps, slightly more the 1000 figures representing approximate 90,000 Men squared off against Oudinot’s II Corps (partially commanded by Lannes), French III Corps, Two independent Divisions, the Bavarian Army (VII Corps) and the Württemberg Army (VIII Corps), slightly less than 1000 figures representing 90,000 Men. The Austrians had great number of Infantry, but fewer Cavalry, and was on equal footing for Artillery.
For those keeping track at home, the Austrian Organization made one tiny-tiny mistake, we doubled up V Corps. So the Austrians had III, V, V, IR and IIR as an organization Louis (4) activation was going to sort of haunt the Austrians throughout the game. However for clarity purposes I will be call command of Austrian command of Joe IV Corps, which it was supposed to be.

The battle was played on three tables. The two outer tables were 18’ x 30” wide and the central table was 18’ x 6’ giving a total playing space of dang near 200 square feet. The outer tables which were separated physically from the inner table by 3’ were considered directly connected for game purposes.

The game started on the morning of April 19th with Austrian III Corps moving into position near Hausen. Davout’s III Corps was in position, a defensive position, near Teugen. For game purposes each of the Corps rolled a D10 to determine when they marched on. A Score of equal or below the turn number allowed you to march on. While Oudinot’s II Corp marched on on turn one, most of the rest of the forces were closer to turn 8.

April 19th was a boring day as Troops marched into position across the board. It was interesting given free will (and for the most part not a lot of knowledge on the specific campaign) how the players tended to follow the historic precedent. Had we actually had a bigger tabletop (something at some point I would love to try) I think we would have ended up with actual historic battles, not approximations.

We did movement during the night, turns represented 2 hours, all command radius were cut in half and activation numbers reduced by 1 and units could move no closer than 12”.

The Austrian players discovered a small whole in their plan. It took so long to move Austrian III Corps into place, two turns at night, that moving V Corps from their planned river crossing was out of the question mathematically. The problem with the low activation numbers and the decision to focus on the Austrian Center was tactically sound but a strategic mistake. In retrospect as the Austrian player the biggest single error I made.

April 20th, using the weather rules opened with down pouring rain. V Corps attempted to take the river crossing south and west of Hausen. We knew at 9PM turn that it was a bad idea, and yes it was. The Cavalry attempted to open a hole in the French Line was repulsed and what little bridgehead we had was gone. The decision was made to leave a brigade plus the shattered Advance Guard Division to hold the far side of the bridgehead and move the rest of the V Corps east to another bridge head.

The Austrian II Reserve Corps sat waiting for the time to move against the French Reserve Division holding the second bridge head. They waited most of the day trading fire but never able to disorder the French Legere brigade that held the bridge. Late in the day the First Grenadier Battalion went forward in an ALL-OUT attack and was defeated, the second Grenadier Battalion took the bridge later in the same turn.

On the other wing the Austrian IV Corps battled with the Bavarian Army. An early charge of the Bavarian Light Cavalry Brigade seemed to open a hole in the Austrian Line, but in their exuberance the Bavarian Light Cavalry ended up a mile away from the battle (failed control roll with no target to their front).
Later the Austrian Light Cavalry Charged the center of the Bavarian Army, breaking two brigades and opening a good sized whole before swinging around and taking two Bavarian 12# batteries from the rear. By the end of the Day the Bavarians were strung out and the Austrian IV Corps was attempting to reorient itself to attack the flank of Davout’s III Corps.

In the Center Oudinot’s stripped down II Corps and Davout’s III Corps made a slow plodding move against the Austrians. In a well coordinated attack the Cavalry from Oudinot’s II Corps charged home, forcing the Austrians to square before bouncing home. The French Attack in the next turn caught three Austrian Brigades in Square. Across the line the French Attack was successful, four Austrian Brigades Routed as well as their light Cavalry Brigade in the center. The Center Collapsed.
Charles attempted reorganize the line but it was too late. The Austrians were forced to retreat, the initiative Charles had in the campaign gone.

We called the game a minor French Victory, while they were able to defeat the Austrian Forces, the Austrians retreated in good order with realitivily minor losses (two to three thousand) most of which would be reconstituted in the coming days.

http://s433.photobucket.com/albums/qq56/the_goldy_gopher/2010%20May%2008//

Sunday, November 22, 2009

Game at the Levee Café was another great success

I am happy, as well as greatly relieved, to say Saturday's game of Horse Musket and Gun (infantry action of the Battle of Liebertwolkwitz) was in my opinion a stellar success.

I need to provide a great number of Thank You's for the success.

At the Levee Café I got to start with my brother Brian Johnson, the Executive Chef and General Manager, who opened the Café early, made a special breakfast and laid out our lunch, as usual my brother thanks. For the other staff whose names I don't remember we do appreciate you going the extra mile and poor Emma who had to deal with 20 Geeks all day and did so with a smile.

For the figures I have to thank Joel Gregory, who provided the lion share of the figures including a number of buildings on the table top, Jim Fitzgerald who provided the Russians and a couple of brigades of French, and Keith Dalluhn who provided the Bavarians; Jeff Knudson who provided some of the buildings on the table top.

Everyone who showed up to play, as everyone should know I am so bad with names I am always happy to remember my own name on most days.

We had at the height of the battle I believe we had 20 players pushing slightly more than 3200 figures on 152 square feet of table top. We completed 6 turns (18 phases) in just over 8 hours. I am happy with 6 turns, even though I wanted 8 turns. Considering most players were new to the system six turns isn't bad.

I feel I also learned a lot about running such a large (25mm) game and the space requirements. We could of used another 24 Square Feet and that might have change the flow of the game some.

I'll post more on the game later.

Tuesday, March 31, 2009

Game Day Set - Saturday June 6th

After discussing schedules and availability of people, figures, the room at the Levee Cafe' and dates of the Street Rod show in Hastings we have set the date and game for Saturday June 6th. We will be playing a series of Koenig Krieg (Old Edition) games between the Sarcastic Alliance and the Thirty-Third and a Third Coalition of Lunacy; throw in great Pasha Beybey for good measure.

Schedule to appear
Freddie the Adequate: Tom Zwirn
The Self-Elector: Jim Fitzgeald
General "Biggie" Johnson: Jeff Johnson
The great Pasha Beybey: Chris Combs

Awaiting Confirmation
MyLord Earl of Garfield: Jeff Knudsen
Freddie's Lefthand Man Count "by Numbers" Zoltov: Joe Zottola
Lt. General Beej von Kursed: Bart Kersteter
The Lt. General to be named: Joe Knight
Elector Noel the First: Noel Villegas
Duck Jimbo: Jim (whose last name I will learn someday)
The Archduck Jack: Jack Andersen
The Archduck Elliot: Elliot James

Tuesday, March 10, 2009

Centurion's Schedule

March 21st - 15mm ACW using Rally Round the Flag. Tom Zwirn will be presenting this venerable game from the past.

April 4th - 15mm SYW using Koenig Krieg. Will FdA finally be able to bring the wiley Imperial commanders to battle? Rumors of Gallian troops approaching and a new subcommander for Milord Garfield abound…

April 18th - 25mm Napoleonics. Yes folks, it’s the 200th anniversary of Jeff J.’s favorite campaign. Come on down for an old-fashioned Austrian slugfest.

May 2nd - TBD

May 16th - 15mm SYW using Koenig Krieg at the Levee Cafe in Hastings.

Saturday, August 16, 2008

A Great Time was had by All

I would like to thank everyone who showed up for today’s game, a great time was had by all. Look for the pictures posted to the Yahoo Group by Jeff Knudson in the near future.

As you all know these rules are a work in progress and Jim and I will be working on some modifications/streamlining so if you have any suggestions please let us know.
· Interaction of Cavalry vs. Infantry in Combat
· Square Modifiers
· Discussion on effectiveness of Artillery
· A couple of missing modifiers
Anything else?

We are already planning our next game, does September 20th work for everyone?

I have been asked what would be good to paint for the period, that answer is pretty simple. Paint what you want to play.

Additionally on Saturday November 22 I have rented some space in Hastings, at the Levee Café, and will be running a game, we are not exactly sure what game yet, either 25mm AWI, 25mm Napoleonics, or 15mm Napoleonics. If you are interested in attending let me know, there will be no cost to attend.

Later
Jeff

Saturday, August 2, 2008

August 16th

For Jim's (AKA Fitz) birthday he wants to do a 25mm Napoleonic game. As we haven't really chosen a set of rules for the period we are using a "Wilderness Wars" variant for the game.

I think this will be by default the selected set of rules for the period.

Friday, August 1, 2008

Fitz's Reminder for August 3rd.

Hey guys,

Sorry about the late reminder, but due to a special Source event we will not be meeting tomorrow, August 2nd. Instead, we will be meeting at the Source on Sunday, Aug. 3rd, at noon for a 15mm Koenig Krieg game. This game is for all levels of players and figures will be provided. Hope to see you there.

Sincerely,
James Fitzgerald

Monday, July 28, 2008

Letter to Minnesota Miniature Gamers mailing list

Letter sent to the Minnesota Miniature Gamers Mailing List:

On August 16th, in celebration of Jim Fitzgerald's (AKA Fitz)Birthday, the Centurions will be hosting a 25mm Napoleonic Game atthe Source Comics and Games using the Napoleonic "Wilderness Wars"variant.

Our goal is to see how many thousands of 25mm Figures wecan get on the table. The Game will start at 11 AM and everyone is invited to play as always with a Centurions' game there is no cost to play, no experience is necessary and figures will be provided; however if you have figures bring them down.

Jeff
PS If you have figures for this game we are going to be extremely flexible in regards to basing as long as you are within the ballpark (or some semblance of) it okay with us. We will just ask you to adjust your formations.

As for specific period or campaign of the Napoleonic Wars anywherefrom 1792 to 1824 works for us.

Letter to Centurions

Here is a letter I sent to the Centurions Mailing List.

Hey Gang,

This is a reminder for Fitz’s birthday game at the Source Comics and Games on August 16th. We will be playing a “Wilderness Wars” variant for the Napoleonic Period using 25mm figures.

For this game any figures from any campaign or front of the Napoleonic Wars is totally acceptable for us. We have multiple goals for this session, we would like to see how many figures are currently painted, the basing used and to see which periods and/or campaigns people are interested in. So if you have Revolutionary War Austrians, French from the 1806 campaign, Austrians from 1809, Americans from the War of 1812, Russian Cossacks, Ottoman Turks, or anything else related to the period bring it to the game on the 16th.

I do ask that if you know that you are going to be bringing troops to please send me an email. I will be working on rosters and painting up figures for whichever side “appears” to be short troops over the next couple weeks.

I already have heard from several of you but if you would send me an updated list that is pretty close to what you have it would be greatly appreciated.
Fitz: British and Russian (need counts)
Joel: 1809 Austrians and French (An updated list would be great)
Me: Austrian, French and French Allied
Keith: A French Brigade (Any additional figures?)
Possibly - Tom Z. French and Russian. (Going to make an appearance?)
Rumored – Kevin MacDonald (Any truth to those rumors?)

Additionally during the day Fitz and I would like to discuss the possibility of some scenario specific battles starting with the Campaign of 1809 including Wagram in 25mm; of course rules would need to be determined.

Jeff

Saturday, May 17, 2008

The Centurions Summer 2008 Schedule

June 7th 15mm Napoleonics
June 21st – Koenig Krieg 15mm
July 5th – No Game – Fourth of July Weekend
July 19th – Field of Glory – Third Crusade 25mm
August 2nd – TBD
August 16th – Fitz’s Birthday game - 25mm Napoleonics
September 6th – 25mm American War of Independence

June 7th's game is kind of what are we going to do. Jeff Knudsen is still out and I am not 100% sure I can make it so we put out a generic 15mm Napoleonics game, sure to draw six to eight players.

June 21st is a special request by Eliiot James, Koenig Krieg with rules as written. I will be in Reedsburg so no involvement on my part.

July 5th is of course the Fourth of July weekend over the past couple of years we have been kicked out of the store for a magic game so we decided to tank the game early.

July 19th is a special request by Ray Knapp he would like to try Field of Glory new crusader supplement which of course fine with me. I have three half crusader armies that have never seen the battle field.

August 2nd is an open date so far, we have offered the game to Jeff Knudsen there is some hope he will do a riflewars game.

August 9th is Recon, I will be at Reserves so no Recon for me.

August 16th is our next big game, Fitz Birthday, so we are doing 25mm Napoleonics.

Finally our game on September 6th is 25mm AWI, I need to do another game, okay its an excuse to paint more AWI figures.

The Battle of Gordonsville

The battle of Gordonsville is a fictitious encounter during the early summer of 1781 in which George Washington’s Continentals give battle to Lord Cornwallis British forces.

The British were played by Fitz, Noel, and Jack while the Continentals were pushed Jim, Ray, and myself. The game was played on three tables with a two turn interconnection between the tables. The British find themselves between three Continentals armies. The main army of George Washington is made up of Lafayettes Light Corps and Lincolns Corps is on the Northern Edge facing Cornwallis main force with the Guard Brigade, Yorke’s and Dundas’ Brigades and the German Mercenaries. Lord Rawdon two Brigades are faced off against Count von Stueben’s Corp which is straggleing onto the battlefield on Table two. On Table three Tarleton’s three briadges of Loyalists are faced off against Chois’ Mixed corps of French and Continentals brigades.

In dawns early light the Gist's Maryland Brigade of Continentals look north at the massing British Forces across the field.


A look west along the French and New York lines against the British Loyalists.


Further along the line the Rhode Island Brigade looks north with the British Loyalist in Opposition.
On the northern side of the Battlefield the Continentals form the battleline.


The center of the Continental line is anchored by the Clinton's Marylan Brigade.


The western edge of the Continental line is made of 7 Battalions of Militia facing the German Mercenaries.


Lord Rawdon looks South at the Gist's Maryland Brigade.


A look at the Loyalist Battleline.


The German Mercenaries looking North at the Militia.


The Center of the British Line is the Guard Brigade. Two Battalions of Guard Infantry and a company of Grenadiers make a Rock of Gilbralter.


Yorke's Brigade has taken up position in the town of Gordonsville. Two stone walls tot he west of the town make a great defensive position, but Cornwallis is not known to be a defensive minded man.


Dundas' Brigade takes position on the right of the British battle line.