Showing posts with label 25mm. Show all posts
Showing posts with label 25mm. Show all posts

Sunday, January 18, 2026

War of the Roses - First Forray

 On Saturday January 17, 2026 the Centurions wargaming club hosted their first game Field of Glory, Ancient and Medieval: 3rd Edition set during the Wars of The Roses.  The Wars of the Roses has long been a passion project of mine.  Seeing the game on the tabletop, even in it’s incomplete form, brought me a lot of joy.  It also inspired me to complete more figures from my gray pile of shame.

The Wars of the Roses, a dynastic struggle between the House of Lancaster and House of York, lasted from 1455 to 1487, vying for control of the English throne.

The Centurions game was a fictional encounter diving up the sides, putting 12 units on the Yorkist side facing off against 8 units and two light units and a light gun on the Lancastrian side.  

Yorkist forces on the top
Lancastrian on the bottom


Both sides initially surged towards one another closing to long range bow fire when the majority of the Yorkist side paused and the Lancastrian Left and Center closed the gap.

Positions in the center
after both sides closed 

Lancastrian Right at the Pause


The forces of Stanley were outnumbered on the Left of the Lancastrian line and determined the best defense was a good offense.  The Longbowmen charged the Yorkist Longbowmen on the other side.
The Lancastrian Left
 
With the Left of the line engaged the Lancastrian Center moved forward, slowly and methodically. 

The Lancastrian Center closes
the gap.

The forces of Stanley were routed from the field on the Lancastrian Left, but the Lancastrian Center broke the Yorkist Line and began pushing outwards.

The Yorkist Center Collapses





The Forces

Lancastrian

  • Rys ap Thomas
    Stanley
    • 6 Stands of Archers
    • 6 Stands of Men at Arms
  • Rys ap Thomas
    • 6 Stands of Archers
    • 4 Stands of Men at Arms
    • 4 Stands of Billmen
  • Earl of Oxford
    • 6 Stands of Archers
    • 6 Stands of Men at Arms
  • Unnamed Duke
    • The Earl of Oxford
      6 Stands of Hand Gunners
    • 4 Stands of Light Cavalry (Scurrors)
    • 1 Stand Light Gun

York

  •  Unnamed Yorkist
    • 6 Stands of Archers
    • 6 Stands of Archers
    • 6 Stands of Billmen
  • Unnamed Yorkist
    • 6 Stands of Archers
    • 6 Stands of Archers
    • 6 Stands of Billmen
  • Unnamed Town Militia
    • 6 Stands of Archers
    • 6 Stands of Billmen
    • 6 Stands of Billmen
  • Unnamed Town Militia
    • 6 Stands of Archers
    • 6 Stands of Archers
    • 6 Stands of Billmen

Lessons Learned

Game Play

  • Even though the base measurement increases from 1 inches to 1 1/2 inches units need to start closer together.  We started approximately 36 inches apart, and while the turns moved quickly it was still three turns to get within range as both sides closed.   At most 24 inches. 
  • On a 12 foot wide table the largest game could be 15 units per side.
  • It will be interesting to see other unit types on the battle field, Pike, Spearmen, Combined Battle Groups, and Strakes.

Rules

  • All foot in this period are NOT shock troops except Mercenary Pikemen.
    • Big Bad Butch Men-at-Arms wielding a variety of nasty can openers are not a shock unit.
  • The order for post combat is Commander Killed, Death Roll, Cohesion Check 
  • Pole Arms reduce the opposing armor by one step, protected becomes unprotected.
  • Longbowmen, crossbowmen (and combined units) need to pass a CMT to charge.

Tactics

  • A unit of Men-at-Arms, Heavily Armored, Superior, Drilled, is 17 points per base well spent. 
  • Canons are pretty but with a range of 9 inches, not worth the points.

Friday, May 23, 2025

War of the Roses - Census and Planning

First Battle of Saint Albans
The Centurions are working towards gaming the Era of the War of the Roses.   It has been a ten year
cycle in discussion, planning, and painting.  As other get their figures painted, for some that is quite literally what is happening, I has come time for me to knuckle down and finish what I am working on.

  • Henry VII (Tudor) Inspired Commander and my Claimant
  • John de Vere (Earl of Oxford) Field Commander
  • Rhys ap Thomas (Welsh) Field Commander
  • Four stands of Heavily Armored Mounted Men at Arms (Henry's Body Guard)
  • Two stands of Light Guns
  • Six stands of Hand Gunners
  • Four Stands Heavily Armored Men-at-Arms (Oxford Livery)
  • One Stand Heavily Armored Men-at-Arms (Welsh Livery)
  • Four Stands Armored Men-at-Arms (Welsh Livery)
  • Eight Stands Protected Longbow Men (Welsh Livery)

On the Painting Table
  • Two Stand Heavily Mounted Men-at-Arms (Oxford)
  • Three Stands Heavily Armored Men-at-Arms (Welsh Livery)
  • Six Stands of Longbow Men (Oxford Livery)
  • Philibert de Chandée (French Livery)
  • Eight Stands of French Crossbowmen (French Livery)
  • Eight Stands of French Pike Men (French Livery)
  • Six Stands of Currors (Oxford Livery)
We will not talk about my gray pile of shame, it's quite large for this period, I could easily double the figures I have painted and on the painting table probably quadruple, so let's not go there.

My painting plan for the first round of painting is for a main force, under the Earl of Oxford:
  • John de Vere (Earl of Oxford) Field Commander
  • Troop Commander (Unnamed)
  • Six Stands of Heavily Armored Men-at-Arms
  • Six Stands of Armored Billmen
  • Six Stands of Longbow Men
  • Six Stands of Longbow Men
And a secondary force under Rhys ap Thomas:
  • Rhys ap Thomas - Field Commander
  • Four Stands of Heavily Armored Men-at-Arms
  • Four Stands of Armored Billmen
  • Eight Stands of Longbow men
The French are not the focus of the first round of painting.

This leaves the following to be painted:
  • Two Stands of Heavily Armored Men-at-Arms (Oxford Livery)
  • Six Stands of Armored Billmen (Oxford Livery)
  • Twelve Stands of Longbow Men (Oxford Livery)
  • Three Stands of Heavily Armored Men-at-Arms (Welsh Livery)
That is a total of 80 figures, give or take.   
It may seem backwards but I am going to start by finishing up the Welsh under Rhys ap Thomas first.  They have the least amount of work and if push comes to shove I have at least one command to play.  Than I plan on moving into the forces under Oxford.

Wednesday, March 12, 2025

Battle of Fort Johnson

Utilizing a variation of "The Men who would be Kings" the Centurions played through a scenario set during the South Carolina Campaign of the American War of Independence.

Photographs by Lawrence Newman
Music by the Old Guard Fife and Drums Corps

Monday, August 16, 2021

Numedian - Allied Contingent

Looking at expanding out my collection of 25mm Figures for the Wars of the Triumvirate; Caesar and Pompey.   This would give me the basis for conflict in North Africa.  

Planned Numidian Allied Contingent - Caesar

  • Field Commander - Bogud of Mauretania
  • Light Horse - Numidians - 4 Stands
  • Javelinmen - 4 Stands
  • Close Fighting Foot - Spanish (Iberians) - 6 Stands
  • Close Fighting Foot - Spanish (Iberians) - 6 Stands
  • Imitation Legions - 4 Stands


Planned Numidian Allied Contingent - Pompey

  • Field Commander - Juba I
  • Light Horse - Numidians - 4 Stands
  • Light Horse - Gallic - 4 Stands
  • Light Horse - Spanish - 4 Stands
  • Javelinmen - 4 Stands
  • Elephants - 2 Stands

Required Figures
  • Elephants - 2 Figures
  • Gallic Cavalry Command - 4 Figures
  • Gallic Light Horse - 8 Figures
  • Numidian Foot - 16 Figures
  • Numidian Horse - 16 Figures
  • Spanish Foot - 36 Figures
  • Spanish Horse - 8 Figures

 

Thursday, January 3, 2019

First Crusade - Figure Census

Franks

Bohemond of Taranto (Norman Crusader)

  • Bohemond of Taranto 
  • Tancred Hauptville
  • Richard of Salerno 
  • 6 Stands of Armored Knights
  • 6 Stands of Armored Knights 
  • 8 Stands of Protected Spearmen
  • 8 Stands of Protected Spearmen 
  • 6 Stands of Unprotected Crossbowmen
  • 6 Stands of Protected Crossbowmen
  • 8 Stands of Pilgrims

First Crusade - Hugh, Count of Vermandois (French Crusader)

  • Hugh I
  • 4 Stands of Armored Knights
  • 8 Stands of Protected Spearmen
  • 6 Stands of Unprotected Crossbowmen
  • 4 Stands of Pilgrims

Byzantine Tatikios 

  • Emeperor Alexis Komnenos
  • Tatikios
  • 4 Stands Klibanophoros
  • 6 Stands Kapaphractos
  • 6 Stands Latinkon
  • 4 Stands Turcopoles
  • 8 Stands Varangians
  • 8 Stands Defensive Spearmen
  • 6 Stands Protected Archers
  • 6 Stands unprotected Archers
  • 6 Stands Pechenegs Protected Light Cavalry

Saracen

Sulatanate of Rum - Kilij Asalan

  • Kilij Asalan
  • 6 Stands Protected Light Cavalry - Turcoman
  • 4 Stands Protected Light Cavalry - Turcoman
  • 4 Stands Protected Light Cavalry - Turcoman
  • 6 Stands Protected Javelinmen
  • 6 Stands Unprotected Spearmen - Ahdath Militia
    • 3 Stands Unprotected Bowmen - Ahdath Militia

Fatimid Caliphate - Al-Afdal Shahansha

  • Al-Afdal Shahansha | Field Commander
  • Troop Commander
  • 6 Stands Arab Lancers
  • 4 (+2)  Stands Arab Lancers
  • 6 Stands Abid al-shira | Protected Spearmen - Sudanese Spearmen
    • 3 Stands Unprotected Bowmen - Light Infantry - Sudanese Bowmen
  • 6 Stands Abid al-shira | Protected Spearmen - Sudanese Spearmen
    • 3 Stands Unprotected Bowmen - Light Infantry - Sudanese Bowmen
  • 6 Stands Armenia Archers 
  • 6 Stands Sariraya | Protected Defensive Spearmen - 
    • 3 Stands Unprotected Bowmen - Light Infantry
  • 6 Stands Unprotected Bowmen - Sudenese Bowmen
  • 4 Stands Unprotected Light Cavalry - Bedouin 

A few Clan War Figures recently Painted Up

Isha - Naga Hunter

Oni no Sanru

Kyoso no Oni
Naga Shugenja

Naga Warlord

Troll
Demon Bride of Fu Leng and Yogo Junzo

Tuesday, January 1, 2019

Battle of Lindenau - AAR

At the Centurions extra Saturday event at the Source Comics and Games I ran a 25mm Napoleonic Game using Rank and File:Horse and Musket Rules 1740-1900.  It has been a while since the 25mm Napoleonic Collection was out of the box and on a tabletop so the extra session was an opportunity to do something different.

As a group we have long discussed tactical rules for the Napoleonic period, heck I have a box with 56 different rule sets in it as we have hunted for something.   Nothing has really caught on.   We looked at Rank and File for an American Civil War project in the early 2000's, but Regimental Fire and Fury has become the defacto set of rules for that period.  I have written my own set of rules for the Napoleonic Period; however they are too much in depth for a club game.   That lead to the decision to give Rank and File a try.

The scenario was loosely based around the Austrian III Corps attempt to lure the French into battle near Lindenau on the west bank of the Elster River near Leipzig Bavaria.

Austrian Order of Battle
Austrian Third Brigade Marching on.
  First Division
    First Brigade
      Grenzer - 24 Figures
      Jagers - 20 Figures
      Light Artillery
    Second Brigade
      Landwher - 20 Figures
      Landwher - 20 Figures
      Light Artillery
  Second Division
    Third Brigade
      Line - 32 Figures
      Line - 32 Figures
      Line - 32 Figures
      Line - 32 Figures
      Medium Battery
  Heavy Battery

Russian First Division
Russian Order of Battle
  First Division
    Line - 16 Figures
    Line - 16 Figures
    Line - 16 Figures
    Line - 16 Figures
    Medium Battery
  Second Division
    Line - 16 Figures
    Line - 16 Figures
    Line - 16 Figures
    Line - 16 Figures
    Heavy Battery



French First Brigade
French Order of Battle
  First Division
    First Brigade
      First Regiment
        Line - 24 Figures
        Line - 24 Figures
       Second Regiment
        Line - 24 Figures
        Line - 24 Figures 
      Medium Battery
    Second Brigade
      Fourth Regiment
French Defensive Position near Lindenau
        Line - 24 Figures
        Line - 24 Figures
      Fifth Regiment
        Line - 24 Figures
        Line - 24 Figures 
      Medium Battery
  Second Division
    First Brigade
      Legere - 24 Figures
      Line - 24 Figures
    Second Brigade
      Light Cavalry - 8 figures

  Cavalry Brigade
    Heavy Cavalry - 12 Figures
    Heavy Cavalry - 12 Figures





The game opened with the Austrian and Russian forces marching on from three designated points. The Russians from the north road, the main Austrian Force in the center and the Lighter Austrians in the south road.   

The French broke up their batteries prior to thee game and then attempted to form a grand battery to control the center of the table.  

Noel, Fitz and Steve
The Russians made a conscious effort to avoid the center of the table and hug the left edge.  A battalion of French attempted to take a fence line to have cover against the fire.

The Austrians began the slow plodding march from the west end of the board towards the center.   Did I say slow plodding march, okay just wanted to make sure everyone was aware how slow they moved.   

  • Note: I explained Marching (Double movement) a couple of times to the players and emphasized it to the Austrian Players however I didn't force it upon them.


Austrian Light Brigade moving through the woods
The artillery duel began in the center as the French grand battery attempted to break up the Russian Attack.
French First Brigade deployed

The Russians pushed on the Northern Flank and by turn two had pushed back the French advance elements out of the fenced area.

For the next several turns the Russians and the French on the North flank traded fire and the Austrians slowly plodded along in the center.

The Russian heavy battery deployed and began trading fire with the French grand battery.

The French in a gambit through out a Light Cavalry Regiment in an attack against the Russian flank.   The Russians formed square and French whithered under the fire before bouncing.

The advance elements of the Austrians finally engaged the French as the main body of Austrians pushed up the center.

At this point the battle was done, but we played another two turns.   The Austrian main body made contact, unscathed, with the French elements outside of Lindenau.   
Russians preparing to Deploy the Heavy Battery on a Hill

THOUGHTS ON THE GAME
The scenario was conceived for a tabletop that was 10' x 6', we tried to squeeze it on a 10' x 4' table and it didn't work.

The French took some liberties with the organization of their command and paid for it as the game wore on.

The French reinforcements, another Brigade of French Line, never made it to the tabletop.  They never were in position to need it until it was too late. 
The main body of Austrians

The Russian Medium battery blowing a Battalion of French
from the fence
The French were static and thought defending the wall the best option. 

The Austrians plodded along.   I felt bad they didn't move faster but I was not going to force them to double move. 

The Russians were Battalions of 4 stands, were they fragile. 
Austrian Lights deployed and moving against the French

Marty moving the main body of Austrians


The main body of Austrians starting to strike home

Wider view

Austrian Light Division

The Center of the Battle, the Russians are on the left

Noel, Andy, Bruce and Steve

The French Center being pushed back.

Tuesday, December 18, 2018

French Raid on Croghan's Trading Post - North Western Ohio - 1748

Croghan's Trading Post
George Croghan, a British Colonial fur trader in the Ohio Valley, built a series of fortified trading posts throughout the Ohio Valley region.  Many of these locations have become major metropolises in later years, including Cincinnati, Cleveland, Columbus, Pittsburgh, and Sandusky.  He built two additional trading posts one in Pickanwillany and the other is believed to be in Akron, Ohio.    

The furthest fortified trading post was located in what is now Sandusky Ohio.   In the late fall of 1748 a combine forced of French Colonial Marines and Canadian Militia out of Fort Detroit and Native Americans Indians from the Ottawa and Ojibwa tribes in Michigan and Lower Canada raided the Fort, killing all of the inhabitants and destroying the fort,   The next spring when the agents from George Croghan arrived they found the burned out shell of the trading out post.

Using a modified version of Brother vs. Brother we loosely played out the raid as the first game in a French and Indian War Campaign.

French Order of Battle
* French Colonial Marines (6 Figures)
* Canadian Militia (6 Figures)
* Coureur de bois (6 Figures)
Settlers Farmstead
* Coureur de bois (6 Figures)
* Coureur de bois (6 Figures)
* Ojibwa Braves (6 Figures)
* Ottawa Warriors (6 Figures)
* Ottawa Braves (6 Figures)

British Order of Battle
* Local Militia (6 Figures)
* Local Militia (6 Figures)
* Settlers (6 Figures)
* Settlers (6 Figures)
* "Ohio Rangers" (6 Figures)
* "Ohio Rangers" (6 Figures)
* Miami Warriors (6 Figures)
* Miami Warriors (6 Figures)
* Miami Braves (6 Figures)
* Miami Braves (6 Figures)

The British had one more command of two squads however their troops were of slightly less quality overall for the average unit.

The Ohio Rangers were tasked with escorting a Conestoga wagon from the Miami Indian Village on one end of the table to the Fort Sandoske on the other end of the table.   The Settlers were tasked with defending their Farmstead and the local Milita (IE the Independent Company hired to protect the fort) had to protect the fort.  The Indians allied with British were given the task to collect scalps from the French.

The Ohio Rangers defending the wagon
The French and their Indian Allies were tasked with attack and destroying the Miami Indian Village and the Settlers farmstead before turning their attention to the Fort.
As a Scenario Designer I made the mistake of not being clear enough with the British Players telling them the first Indian group was to protect the Village and collect their scalps there.   Both commands of Miami Indians were a couple of turns away from their village.
In the first turn two squads of French Coureur de Bois sprung from the edge of the board to attack the Miami Village loosely protected by the "Ohio Rangers".  Two squads of Miami Indians moved quickly back in support of the "Ohio Rangers".  The first round of fire was bloody for both sides.

Settlers defending the Farmstead

The French Colonial Marines and the Canadian Militia attempted to move against the rear of the farmstead while the Ojibwa and a squad of Coureur de Bois came from front side and the Ottawa the other. The settlers quickly moved to defend a fence line and a long drawn out fire fight erupted between the them and the first squad of Ottawa Indians while the second squad of Ottawa moved to take the flaking position.

The Ottawa take the Fence Line
As the Ottawa engaged the settlers two squads of Miami Indians erupted out the cornfield and began the slow process of turning the flank of the Ottawa Indians.   The deliberate firefight lasted forever.

After watching the Coureur de Bois charge the "Ohio Rangers" near the Miami village the two squads of Miami Indians prepared to charge into battle.   A funny thing happened and the first unit of Miami Indians retired to a more defensible position behind a ridge line.   The Coureur de Bois "routed" the "Ohio Rangers" leaving the fully loaded conestoga wagon sitting idly nearby.


Near the farmstead the Coureur de Bois launch a charge into what they expected to be an unprotected of the settles to discover a squad of Miami Indians standing there ready to take the charge.

The center turned into a brawl as six seperate squads attempted to enforce their will.   Slowly the Miami Indians asserted themselves and pushed first the Coureur de Bois than the Ottawa Indians back.

Almost undetected the Ojibwa Indians made it to the Miami village and fired the first long-house before moving on to the second long-house.

The Ojibwa and the remainder of the Colonial Marines and Candian Militia made a desperate attempt to destroy the farmstead.   The were repulsed by the local militia from the Fort and Miami Indians.   A squad of local militia made it all the way to the Miami Village to recover the Conestoga Wagon and begin escorting it back to the fort.

A few more pictures from the game.   


The Ojibwa fire the first of the Miami long-houses

The Scrum in the Center after it was over.

The Miami Indians look for another raider.
The fur traders gather the Conestoga Wagon from the Miami Village.

The Ojibwa fire the second Long-house

Lessons Learned

This was our first Brother against Brother game in quite some time.  We had tried about five other skirmish games including Songs of Drums and Tomahawks, Smooth and Rifled, and Muskets and Tomahawks since our last game and it was near universal acclaim that Brother against Brother was the best game.  The reasoning that several players voiced was the simplicity of the system allowed players to make reasonable choices and their choices had meaning.  

We had two extremes when it came to resolving fire.   On the western edge of the board, the Ohio Rangers engaged some Coureur de Bois in a firefight.  It was short and brutal, 9 casualties between the four squads in one round.  Mathmatically that should have resulted in only 6 casualties, so the dice were hot in that corner.   In the middle near the farmstead the fire fight between the Settlers and the Ottawa Indians was a virtual snooze fest, 1 casualty in two turns of firing between the three squads involved.    What was the difference, a wooden rail fence.   Mathematically it turns out to be a drop in the probability of a successful hit by 11%, but still with 35/36 rounds fired it should have resulted in 6 casualties.   Cold dice on the part of both players?

There was some discussion on adjusting the number of figures in each group, with groups having between 5 and 7 figures.  Another suggestion was to not count the squad leader.
There are some pros and cons to those type of suggestions that will need to be further evaluated.  

For a skirmish game, my trees need to be updated.

Finally it was an unanticipated result.  I honestly didn't consider the British could win a dragged out game.  It caught me off guard to say the least.  I figured they could win quick or the French in a slog.  So I was like this is wow.    

Thursday, July 19, 2018

Crusader - Census

A listing of figures owned and their painting status.

First Crusade - Bohemond of Taranto

  • Tancred Hauptville
  • Richard of Salerno 
  • 6 Stands of Armored Knights
  • 6 Stands of Armored Knights 
  • 8 Stands of Protected Spearmen
  • 8 Stands of Protected Spearmen (3 stands unpainted)
  • 6 Stands of Unprotected Crossbowmen
  • 6 Stands of Protected Crossbowmen
  • 8 Stands of Pilgrims (unpainted)

Third Crusade - Principality of Antioch

  • 6 Stands of Armored Knights - Livery of Antioch
  • 4 Stands of Armored Knights - Livery of Sanone (Unpainted)
  • 6 Stands of Armored Military Order Knights - Knights Templar
  • 6 Stands of Armored Military Order Spearmen - Knights Templar (unpainted)
  • 6 Stands of Protected Military Order Crossbowmen - Knights Templar (unpainted)
  • 6 Stands of Protected Spearmen - Livery of Antioch (unpainted)

First Crusade - Fatimid Caliphate - Al-Afdal Shahansha

  • 6 Stands Unprotected Spearmen - Sudanese Spearmen
    • 3 Stands Unprotected Bowmen - Light Infantry - Sudanese Bowmen
  • 6 Stands Unprotected Bowmen - Sudenese Bowmen
  • 5 Stands Unprotected Light Cavalry - Bedouin 

Third Crusade - Artuquids of Allepo - Ilghazi of Mardin

  • 5 Stands Armored Cavalry - Syrian Lancers
  • 5 Stands Armored Cavalry - Syrian Lancers
  • 6 Stands Protected Light Cavalry - Turcoman
  • 4 Stands Protected Light Cavalry - Turcoman
  • 4 Stands Protected Light Cavalry - Turcoman
  • 6 Stands Unprotected Spearmen - Ahdath Militia
    • 3 Stands Unprotected Bowmen - Ahdath Militia

Figures Needed
  • 4 Stands Ghilman (Mamluk) - Armored Cavalry - Artuquids of Allepo 
  • 6 Stands Armenian Archers - Unprotected Bowmen - Fatimid Caliphate

Thursday, February 1, 2018

Census - Crusader States

25mm - Field of Glory - WRG 7 Standard Basing

Saracen

City State of Aleppo 

Inspired Commander
Troop Commander - Mounted
Troop Commander - Foot

10 Ghilman (Heavy Cavalry)
10 Syrian Lancers
10 Syrian Lancers
24 Militia Spearmen | 6 Militia Bowmen
18 Militia Bowmen

Miscalleneous
10 Bedouin Light Cavalry
32 Slave Spearmen

Crusader

Principality of Antioch 

Inspired Commander
Troop Commander
Troop Comander

10 Mounted Knights - Antioch 
10 Mounted Knights
10 Mounted Military Order Knights - Knights Templar
10 Mounted Military Order Knights - Knights Hospitaller 
32 Protected Spearmen
24 Armored Spearmen | 6 Crossbowmen
18 Crossbowmen

updated 2018 Jan 31


Sunday, June 15, 2014

French and Grenzer War - A New Beginning

ReCon! was held at Geek Partnership Society this past weekend and the War of the Jumbo Alliances got its name, The French and Grenzer War.   Offered up by the Jeff Knudsen Earl of Garfield (at least that is his title in the War of the Jumbled Alliances), the name has taken hold and I assume will last.  

This was the first ReCon! (roughly a quarterly gameday that has been on hiatus for the past year) at the Geek Partnership Society, for much of the past decade ReCon! has been held in Coon Rapids at the VFW hall.   The Building had ample lighting and considering I brought in four tables it had enough tables for the people who attended.     I am not going to beat around the bush when I say the rooms use provided enough space for the games that were played, but increasing the number of attendees is going to make the space tight.


After Action Report – French and Grenzer War

ReCon! – June 14, 2014


Fort St. Jimmy and the French Garrison



Forces

French Left (Fort St. Jimmy)
10 French Piquets
12 Canadian Militia
10 Ottawa Indians
2 6Lbs Canons


French Battle Line
French Center
36 - Bearn Infantry Regiment
36 – Languedoc Infantry Regiment

French Center-Right
30 – Croat Grenzers

French Right
36 - Colonial Compagnies Franches de la Marine
24 - Colonial Compagnies Franches de la Marine
16 – Canadian Militia

Compagnies Franches de la Marine

British Right
30 – Highland Infantry
24 – Provincial Regiment
10 – Gorham’s Rangers

British Center
48 – Von Mansbach Infantry Regiment
36 – Erb Prinz Fusilier Regiment
12 – Hessian Jaegers

British Right
British Center Left
24 – Colonial Militia
16 – Mohawk Indians

British Left
36 – Dunbar’s 48th Infantry Regiment
24 – Amherst’s 15th Infantry Regiment

British Far Left
24 – Colonial Militia
10 – Hazen’s Rangers

 

Hessian Jaegers


Orders

French Left – Hold Fort St. Jimmy
French Center – Drive the Hessians from the Field
French Right – Take the Blockhouse

British Right – Take Fort St. Jimmy
British Center – Hold against the French Center and assist in taking Fort St. Jimmy
British Center Left – Hold Farmstead
British Left – Drive the French from the Field
British Far Left – Hold the Block House


The Action

British Right moved against Fort St. Jimmy, quickly driving off the Ottawa Indian Allies, had some minor difficulty getting through the Chevel-De-Frise but by late in the game made it to the wall.  The Rangers finally cleared a section of the wall and storm the fort at the end of the game.
Hessian Brigade moves on the French Center.

British Center moved directly against the French Center which moved forward to meet them.   It was quick and bloody as the French Center pummeled the Erb Prinz Regiment.  Von Mansbach attempted to setup a defense against onslaught of the French Center and was defeated two turns before the Rangers stormed the fort.   The French Center was unable to move British Right fast enough to save Ft. St. Jimmy.

The Colonial Militia held the farmstead, as no one cared they were there.

Karlstädter-Szluiner Grenzer
On the French Right one composite battalion of Colonial Compagnies Franches de la Marine moved against the block house with Canadian Militia Support, while the second composite battalion of Colonial Compagnies Franches de la Marine held the link between the forests.   The Zolton’s Grenzers (named after the famous Grenzer Zolton who held an Austrian village by his lonesome for a turn and half against insurmountable odds) moved through the woods and fired on the Dunbar Infantry Regiment.   After most of the day the French and British forces were exhausted and for all practical purposes routed from the board simultaneously, leaving the Amherst’s 15th Infantry Regiment on the field alone.

Strategic Redeployment of the Erb Prinz Regiment to the Rear!

View from above

The game was laid out for 8 players, with an option to expand to 10 players; however only 6 players participated.   While everyone had fun and was challenged by the scenario it would have been nice to have a couple more players.

The Units are for the most part full strength, or fairly close.  The game is  getting to the point of needing setup tables which I think will be a requirement upon completing the last view under-strengthed units.


The Erb Prinz Fusiliers in full retreat

In Batailles de l'Ancien Régime  aka BAR one of the unique aspects is awarding battle honors to units that performed beyond the level of expectation on the Table Top.   On this day no unit earned a Battle Honor.  The Provincial Regiment held strong but could not take Fort St. Jimmy was the closest unit to earn a Battle Honor. 
On the other end of the spectrum the Erb Prinz Fusilier Regiment unit is halfway to receiving a downgrade however.

It was a hard fought game, a minor British Victory that was extremely costly as 2/3 of the Regulars were pushed from the table or removed as casualties. 

British Forces storm Fort St. Jimmy
Rules Questions
Can a unit move full and Shoot?
What’s the penalty for crossing a Chevel-de-Frise?
Who can fight and how can they fight in a wall assault

Rules we got wrong
Fire Modifier for shooting at Chargers.
Who and when can a light unit shoot.