Showing posts with label War of the Roses. Show all posts
Showing posts with label War of the Roses. Show all posts

Saturday, September 5, 2026

War of the Roses, my cunning and nefarious plan

I am a descendant of some guy named Henry Tudor and his wife, Elizabeth of York.

Yeah, that Henry Tudor.

The same guy whose forces defeated Richard III at the Battle of Bosworth Field, ending the Wars of the Roses and making Henry Tudor King Henry VII.

Needless to say, my ancestry has been compelling me to do a War of the Roses game and campaign for a very, very long time.

How long, you ask?

Well, somewhere in the neighborhood of twenty-five years.

That's a long time.

So why hasn't it happened?

That's actually a good question, and answering it requires stepping back and looking at how miniature gaming projects happen.

How Projects Actually Happen

Gaming projects generally happen one of two ways.

You either do it yourself, which means painting both sides, or you find somebody—or somebodies—willing to paint the opposing side.

The second option is considerably more attractive when you're talking about the Wars of the Roses.

Back in the early 2000s, there was genuine interest in the period among four to six other gamers. As groups of gamers tend to do, we sat down and started working out a plan.

And then we discovered that we had opinions.

Lots of opinions.

Rules were debated.

Scale was debated.

Figure scale was debated.

And, perhaps most importantly of all, basing was debated.

These were not casual discussions.

I was the major mover and shaker behind the project, and I managed to lose every single major point in the group discussion.

I didn't lose because the other people had bad ideas. In fact, most of the decisions made perfectly good sense. The problem was that the group was clearly envisioning something different from what I had been envisioning.

So I did what any reasonable person would do.

I stepped back.

I was still going to participate, but I was no longer driving the project.

Unfortunately, without me in the driver's seat, the bus eventually pulled over, parked alongside the road, and stopped.

Twenty-Five Years of Almost

Over the next twenty-five years, the War of the Roses project surfaced several times.

It would get discussed.

Someone would become interested.

I'd get excited again.

And, inevitably, something would prevent it from gaining enough momentum to actually become a project.

I bought figures in 2005.

Then again in 2009.

Then 2015.

And again in 2020.

Each time I told myself that this time I was going to make it happen.

But I never completely committed.

The reason was simple.

I was still thinking of the War of the Roses as a group project.

And if the group wasn't ready to do it, I wasn't going to build the entire thing myself.

That has changed.

Finally, A Plan

As the Centurions have increasingly moved toward Field of Glory: Ancients & Medieval 3rd Edition, I started looking at the project differently.

Rather than asking:

"What would the perfect Centurions War of the Roses project look like?"

I'm asking:

"What do I actually want to build?"

The answer turns out to be considerably simpler.

I'm going to start with Henry Tudor's army at Bosworth.

Not a theoretical army.

Not an army list.

Henry Tudor's army.

Then I'm going to build enough additional commanders and troops to allow us to fight other important battles of the Wars of the Roses—particularly Towton, which is the army Jim is working toward.

And suddenly the project has a purpose.

Henry Tudor's Army

The first goal is to create a force representing Henry Tudor's army at Bosworth Field.

The centerpiece will be:

Henry Tudor
Inspired Commander
2 stands Superior Knights — Henry's personal bodyguard

Then:

Earl of Oxford
Field Commander

  • 4 stands Mounted Knights
  • 6 stands Dismounted Men-at-Arms
  • 6 stands Billmen
  • 6 stands Longbowmen
  • 6 stands Longbowmen

Then:

Rhys ap Thomas
Field Commander

  • 4 stands Dismounted Men-at-Arms
  • 6 stands Billmen
  • 6 stands Longbowmen
  • 6 stands Longbowmen

Then:

Philbert de Chandée
Troop Commander

  • 16 stands Scottish Pikemen
  • 4 stands Dismounted Men-at-Arms
  • 8 stands Crossbowmen

And finally:

Gilbert Talbot
Mounted Troop Commander

  • 4 stands Cavalry
  • 4 stands Cavalry

There are still figures to paint, units to finish, and inevitably more figures that will need to be purchased.

But for the first time in twenty-five years, I am not waiting for somebody else to make the project happen.

I'm building it.

Why Bosworth?

There is obviously the family connection.

It would be difficult to ignore.

But Bosworth is also a wonderful starting point for a club project. It provides a relatively manageable army while offering several distinct commands that can be divided among players.

And then there is the story.

Henry Tudor arrived in England with a relatively small force, supported by English and Welsh nobles and a substantial contingent of French and Scottish troops. He faced the army of Richard III, whose own political position was already complicated by shifting loyalties.

Bosworth is exactly the sort of battle that works well for the way the Centurions like to game.

Multiple commands.

Multiple players.

Political uncertainty.

And enough room for the battle to go somewhere other than the historical outcome.

Which is, after all, why we play miniature wargames.

Twenty-Five Years Later

It is somewhat amusing that after twenty-five years of discussing rules, basing, scales, figures, campaigns, and what everyone else wanted to do, I've finally arrived back at the beginning.

Except this time, I'm not waiting for the group to build my army for me.

I'm building Henry Tudor.

Perhaps there is something appropriate about that.

After all, Henry spent years waiting for his opportunity, crossed the Channel with an army, landed in Wales, marched across England, and eventually found himself standing on a battlefield where the future of the country—and his own future—would be decided.

I suppose I can manage painting a few hundred little men.

And if things go particularly well, perhaps this time Henry Tudor actually wins Bosworth.

Sunday, January 18, 2026

War of the Roses - First Forray

 On Saturday January 17, 2026 the Centurions wargaming club hosted their first game Field of Glory, Ancient and Medieval: 3rd Edition set during the Wars of The Roses.  The Wars of the Roses has long been a passion project of mine.  Seeing the game on the tabletop, even in it’s incomplete form, brought me a lot of joy.  It also inspired me to complete more figures from my gray pile of shame.

The Wars of the Roses, a dynastic struggle between the House of Lancaster and House of York, lasted from 1455 to 1487, vying for control of the English throne.

The Centurions game was a fictional encounter diving up the sides, putting 12 units on the Yorkist side facing off against 8 units and two light units and a light gun on the Lancastrian side.  

Yorkist forces on the top
Lancastrian on the bottom


Both sides initially surged towards one another closing to long range bow fire when the majority of the Yorkist side paused and the Lancastrian Left and Center closed the gap.

Positions in the center
after both sides closed 

Lancastrian Right at the Pause


The forces of Stanley were outnumbered on the Left of the Lancastrian line and determined the best defense was a good offense.  The Longbowmen charged the Yorkist Longbowmen on the other side.
The Lancastrian Left
 
With the Left of the line engaged the Lancastrian Center moved forward, slowly and methodically. 

The Lancastrian Center closes
the gap.

The forces of Stanley were routed from the field on the Lancastrian Left, but the Lancastrian Center broke the Yorkist Line and began pushing outwards.

The Yorkist Center Collapses





The Forces

Lancastrian

  • Rys ap Thomas
    Stanley
    • 6 Stands of Archers
    • 6 Stands of Men at Arms
  • Rys ap Thomas
    • 6 Stands of Archers
    • 4 Stands of Men at Arms
    • 4 Stands of Billmen
  • Earl of Oxford
    • 6 Stands of Archers
    • 6 Stands of Men at Arms
  • Unnamed Duke
    • The Earl of Oxford
      6 Stands of Hand Gunners
    • 4 Stands of Light Cavalry (Scurrors)
    • 1 Stand Light Gun

York

  •  Unnamed Yorkist
    • 6 Stands of Archers
    • 6 Stands of Archers
    • 6 Stands of Billmen
  • Unnamed Yorkist
    • 6 Stands of Archers
    • 6 Stands of Archers
    • 6 Stands of Billmen
  • Unnamed Town Militia
    • 6 Stands of Archers
    • 6 Stands of Billmen
    • 6 Stands of Billmen
  • Unnamed Town Militia
    • 6 Stands of Archers
    • 6 Stands of Archers
    • 6 Stands of Billmen

Lessons Learned

Game Play

  • Even though the base measurement increases from 1 inches to 1 1/2 inches units need to start closer together.  We started approximately 36 inches apart, and while the turns moved quickly it was still three turns to get within range as both sides closed.   At most 24 inches. 
  • On a 12 foot wide table the largest game could be 15 units per side.
  • It will be interesting to see other unit types on the battle field, Pike, Spearmen, Combined Battle Groups, and Strakes.

Rules

  • All foot in this period are NOT shock troops except Mercenary Pikemen.
    • Big Bad Butch Men-at-Arms wielding a variety of nasty can openers are not a shock unit.
  • The order for post combat is Commander Killed, Death Roll, Cohesion Check 
  • Pole Arms reduce the opposing armor by one step, protected becomes unprotected.
  • Longbowmen, crossbowmen (and combined units) need to pass a CMT to charge.

Tactics

  • A unit of Men-at-Arms, Heavily Armored, Superior, Drilled, is 17 points per base well spent. 
  • Canons are pretty but with a range of 9 inches, not worth the points.

Friday, May 23, 2025

War of the Roses - Census and Planning

First Battle of Saint Albans
The Centurions are working towards gaming the Era of the War of the Roses.   It has been a ten year
cycle in discussion, planning, and painting.  As other get their figures painted, for some that is quite literally what is happening, I has come time for me to knuckle down and finish what I am working on.

  • Henry VII (Tudor) Inspired Commander and my Claimant
  • John de Vere (Earl of Oxford) Field Commander
  • Rhys ap Thomas (Welsh) Field Commander
  • Four stands of Heavily Armored Mounted Men at Arms (Henry's Body Guard)
  • Two stands of Light Guns
  • Six stands of Hand Gunners
  • Four Stands Heavily Armored Men-at-Arms (Oxford Livery)
  • One Stand Heavily Armored Men-at-Arms (Welsh Livery)
  • Four Stands Armored Men-at-Arms (Welsh Livery)
  • Eight Stands Protected Longbow Men (Welsh Livery)

On the Painting Table
  • Two Stand Heavily Mounted Men-at-Arms (Oxford)
  • Three Stands Heavily Armored Men-at-Arms (Welsh Livery)
  • Six Stands of Longbow Men (Oxford Livery)
  • Philibert de Chandée (French Livery)
  • Eight Stands of French Crossbowmen (French Livery)
  • Eight Stands of French Pike Men (French Livery)
  • Six Stands of Currors (Oxford Livery)
We will not talk about my gray pile of shame, it's quite large for this period, I could easily double the figures I have painted and on the painting table probably quadruple, so let's not go there.

My painting plan for the first round of painting is for a main force, under the Earl of Oxford:
  • John de Vere (Earl of Oxford) Field Commander
  • Troop Commander (Unnamed)
  • Six Stands of Heavily Armored Men-at-Arms
  • Six Stands of Armored Billmen
  • Six Stands of Longbow Men
  • Six Stands of Longbow Men
And a secondary force under Rhys ap Thomas:
  • Rhys ap Thomas - Field Commander
  • Four Stands of Heavily Armored Men-at-Arms
  • Four Stands of Armored Billmen
  • Eight Stands of Longbow men
The French are not the focus of the first round of painting.

This leaves the following to be painted:
  • Two Stands of Heavily Armored Men-at-Arms (Oxford Livery)
  • Six Stands of Armored Billmen (Oxford Livery)
  • Twelve Stands of Longbow Men (Oxford Livery)
  • Three Stands of Heavily Armored Men-at-Arms (Welsh Livery)
That is a total of 80 figures, give or take.   
It may seem backwards but I am going to start by finishing up the Welsh under Rhys ap Thomas first.  They have the least amount of work and if push comes to shove I have at least one command to play.  Than I plan on moving into the forces under Oxford.